Let me tell you, fellow Guardians, tracking down those ten slippery Ravenous Wormspawn across the Nether in Episode: Heresy wasn't exactly a leisurely stroll through the Tower courtyard. It was more like trying to herd angry, teleporting cats while blindfolded. Seriously, why do these glowy, pulsating little annoyances love perching on the most precarious ledges imaginable? But hey, that sweet, sweet Target Lock Refit catalyst for the Barrow-Dyad exotic SMG wasn't going to earn itself! If you, like me, are determined to transform that SMG from 'meh' to 'melting-machine,' then buckle up. We're diving deep into the Dreadnaught's darkest corners, and trust me, I learned the hard way so you hopefully don't have to... too much. Prepare for jumps, falls, and moments of pure 'WHERE IS IT?!' frustration.
⚔️ Hall of Souls: Court Jesters Playing Hard to Get
Right, first stop: the grand, slightly creepy Hall of Souls. You spawn in, probably feeling heroic. Head to the central court. Now, look left. See those pillars? Yeah, they look jumpable. They are. Mostly. My first attempt involved my Titan mistiming a lift and faceplanting gloriously into the abyss below. Pro tip: Don't be my Titan. Jump across them carefully. That final, rounded pillar? That's where Wormspawn Numero Uno is smugly waiting. Grab it! Feels good, right?

Okay, feeling confident? Don't. Turn right in the same court. This side is trickier. You need to traverse the entire right area, sticking religiously to the left platforms. It's like navigating a decaying Hive ship's intestines (because, well, it kinda is). Follow the curve of the peeling hull upwards. It feels endless, like running on a cosmic treadmill designed by sadists. But persevere! At the very top of this annoyingly long path, nestled like a glowing prize, sits the second Wormspawn. I swear it giggled at me when I finally grabbed it.
💧 The Founts: Where Hive Plumbing Meets Parkour
Next up: The Founts. Oh joy, Hive architecture at its most 'why is everything dripping?' finest. Find the big, central Hive plug thing – hard to miss, looks like a giant evil sink. Now, look for the room on the right with all the glowy Hive runes plastered on different doors. My Hunter brain immediately thought 'secret passage!' but nope, just doors. The second door to the right is your target. Jump up! Yep, right there, on the doorframe like some bizarre ornament, sits Wormspawn Three. Honestly, who places these things? 😂
Still near the central sink (seriously, Hive, get a plumber), face that massive, ornate door covered in runes. Looks imposing, right? Forget it! Instead, drop down to the right into a grimy little underground alcove. It smells worse than the Tower garbage chute on a hot day. Move forward carefully, then scour the left corner. There, hiding like it's ashamed of its location, is Wormspawn Four. Took me three sweeps to find this sneaky blighter!
⚰️ The Trenchway: Mind the Gap (And the Boss Remnants)
Welcome to the Trenchway! Spawn in, deal with the lingering Tormentor boss vibes (shudder), and then... turn around. Seriously, face away from where you'd normally go. Look towards the vast, beautiful, and utterly lethal open space outside the Dreadnaught. See the stairs? Good. Now, look left. There's a pillar. Jump onto it. It's less stable than my Warlock's ego after a Crucible loss. Balancing precariously on top? Wormspawn Five! Don't look down... too much.
Feeling adventurous? Let's find number six! Head to the very back of the Trenchway. You know the spot – usually near where those flaming crystals spawn for rituals (disruption ones, specifically). Once you're hugging the back wall, look sharply to your left. See those glowing orange bulbs? Like bizarre bio-luminescent fungi? That's your cue. Jump up onto the peeling, slightly sticky wall right near them. Wormspawn Six is chilling there, enjoying the view of Guardians falling to their doom.
⚱️ The Mausoleum: Taken Troubles & Glowy Bulbs
The Mausoleum! Spooky, Taken-infested, and generally unpleasant. Spawn in. Immediately look right. See that drop? Go ahead, take the plunge. Down below, amidst rocks oozing that familiar, unsettling Taken energy (gives me the willies every time), sits Wormspawn Seven. An easy grab, relatively speaking. A rare moment of respite!
Wormspawn Eight requires heading to the central ritual site – hard to miss, big glowing Hive circle thing. Stand on it, feeling momentarily important. Now, face the back of the area. See it? Look right. More of those pulsing, glowing orange bulbs! They look like angry beacons. Jump up the pillar formed by these bulbs – it's like climbing a ladder made of nightmares. At the top, waiting patiently, is your prize. Not too bad, unless you hate jumping puzzles (which, let's be honest, who doesn't sometimes?).
🧱 Hull Breach: Cliff Edges & Hive Swiss Cheese
Last zone! Hull Breach. Spawn in, feel the vastness. Head straight forward towards the edge. You know, the one with the sheer cliff promising instant respawn? Yeah, that one. Now, look down. See those broken pillars clinging to the Dreadnaught's edge, near some red structural bits? Time for some controlled falling! Drop down onto these collapsing platforms. Carefully! Look up once you're stable-ish. On the ceiling of these ruins? Yep, Wormspawn Nine. Because why make anything easy? My Ghost sighed audibly when I finally snagged this one after two failed attempts.
Almost there! Look for the gigantic Hive sword sticking out of the ground on the front left side of Hull Breach. It's huge, imposing, and full of holes – like lethal Swiss cheese. Your target? The third hole up. How to get there? Simple:
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Jump into the first hole (easy peasy).
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Jump from there up into the second hole (requires a decent lift/jump).
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Finally, jump from the second hole into the third hole (don't overshoot!).
Inside hole number three, gleaming with malicious satisfaction, sits the final Ravenous Wormspawn! TEN! HOORAY! Barrow-Dyad catalyst, here I come! 💥
🎯 Why the Madness? The Barrow-Dyad Payoff
So, after all that platforming peril, near-death cliff experiences, and questioning Hive interior design choices... why? That Target Lock Refit catalyst, my friends. It transforms the Barrow-Dyad from a neat exotic into an absolute beast in the current 2025 sandbox. It's the difference between tickling a Champion and actually melting its face off in higher-tier content. Was the hunt annoying? Absolutely. Did I curse the level designers? More than once. But landing that perfect, sustained Target Lock burst on a boss? Pure, unadulterated Guardian bliss. Worth every embarrassing fall.
So yeah, tracking down those ten Ravenous Wormspawn across the Nether was an adventure equal parts exhilarating and exasperating. From the courtly jumps of the Hall of Souls to the literal hole-hopping finale in the Hull Breach, it tested my patience and platforming skills (which, frankly, needed the test). But clutching that Barrow-Dyad, now crackling with the power of Target Lock Refit? Suddenly, all those faceplants into Taken rocks and near-misses with the void seem like a small price to pay. Now, if you'll excuse me, some Champions need melting. Happy hunting, Guardians – watch your step out there! 😉