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Crota's End has been a wild ride since its massive rework back in Season of the Witch, and three years later I'm still grinding for perfect red borders. Bungie took the original raid and threw in a rotating buff mechanic, fresh encounters, and a loot pool so spicy it would make a Hive God blush. The reprised weapons aren't just nostalgic—they're genuinely some of the best tools in my arsenal for both PvE and PvP. Whether you're a returning veteran or a New Light finally diving into the Moon's haunted halls, I've got you covered with the god rolls that still dominate the sandbox in 2026.

Let's be real: the sandbox has shifted a bit. High-Impact Autos have seen some love, Lightweight Shotguns got a handling bump, and Strand synergies are more important than ever thanks to new Aspects and Fragments. But the core identities of these Crota weapons haven't budged—they still slap. I'm going to walk you through each one, breaking down why certain perk combos are worth your time and how you can leverage them to make Oryx proud. Grab your spoils, Guardian, because we're about to craft some monsters.


Abyss Defiant: The Add-Clearing Monster

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I'll be honest—when I first saw this 360 RPM Auto Rifle, I sighed. High-Impacts have historically been the red-headed stepchild of the Crucible, and even in PvE they can feel sluggish. But Abyss Defiant's perk pool is so absurdly stacked that it almost doesn't matter. Almost.

For PvE, the roll I keep coming back to is Subsistence and Incandescent. Why? Because the Cursed Thrall origin trait is the gift that keeps on giving. After a powered melee kill, your weapon makes enemies explode for a few seconds. Incandescent scorches and ignites, which chains into even more explosions—and those Incandescent kills also trigger Cursed Thrall explosions. You effectively get a discount Chain Reaction with better crowd control. Pair it with a Solar subclass and Ember of Ashes, and you're turning entire rooms into fireworks. Extended Barrel and Ricochet Rounds are my barrel and mag picks; the extra range and stability don't hurt.

But what about PvP? Is there any hope for a 0.83-second TTK weapon in a world of 340 Pulses and hand cannons? Eh, not really—yet. If Bungie ever buffs High-Impacts again (and in 2026, who knows?), I'm holding onto a Zen Moment / Sword Logic roll. Zen Moment turns this gun into a laser beam by removing visual recoil and reducing flinch, while Sword Logic's 20% damage buff after a kill brings the TTK down to a crispy 0.67s. You'll need to hit all headshots, but the gun can reach 100 range easily. For now, it's a meme, but I've seen weirder things become meta overnight. Fluted Barrel, Ricochet Rounds, and a Range masterwork help the handling—because goodness, this thing needs it.

Still, would I main this over a nice 450 like Firefright? In PvP, absolutely not. But if you love the feel of a chunky Auto, keep this roll in your vault. It's a sleeping giant waiting for a patch note.


Fang of Ir Yut: Strand’s Secret Weapon

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Can we talk about how Fang of Ir Yut uses the same model as Vision of Confluence and Bad Juju? As soon as I aimed down sights, I was transported back to 2014. This 260 RPM Strand Scout Rifle isn't just a nostalgia trip—it's a PvE boss-burner and a PvP sleeper hit.

In PvE, I'm screaming from the rooftops about Rapid Hit and Golden Tricorn. This is the first 260 Scout to roll with Golden Tricorn, and when paired with a Strand build, it's disgusting. Land a kill, use your Grapple melee for a quick threadling-spawning punch, and suddenly you have a 50% damage buff for 12 seconds. On a Scout Rifle. That's almost special weapon territory. Rapid Hit maxes out your reload and stability in a couple of crits, so the whole loop feels buttery smooth. Arrowhead Brake and Ricochet Rounds keep it vertical and sticky. I sometimes swap to Sword Logic if I'm facing beefier enemies, but the consistency of Tricorn's buff uptime is unmatched.

Now for PvP. If you've ever loved Randy's Throwing Knife with Rapid Hit/Kill Clip, you'll adore this. But I'm going to tell you to chase Keep Away and Golden Tricorn instead. Keep Away is a massive accuracy and range steroid that makes headshots feel magnetic. And here's the kicker: Golden Tricorn's damage buff triggers on any kill, including an ability. So a Grapple melee in the Crucible—or even a well-placed grenade—gives you 15% increased damage. That lets Fang three-tap at 0.47s TTK. I've caught so many sweatlords off guard with this. You become a 40-meter menace. A non-enhanced Tricorn gives you four-taps after a weapon kill, which is still solid, but the real magic is building into that ability kill. Arrowhead Brake, Ricochet, and Handling masterwork keep it snappy. Trust me, once you try this roll, you'll wonder why you ever used a 120 Hand Cannon.


Oversoul Edict: The Pulse Rifle That Jolts and Jolts

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Rapid-Fire Pulse Rifles are often the underdogs, but Oversoul Edict chews up that rule and spits it out as Arc energy. This 540 RPM monster has the perk pool to become an add-slaying machine and a dueling king simultaneously.

For PvE, there's one roll, and it's Enlightened Action and Voltshot. Enlightened Action is like Rapid Hit but for handling and reload, stacking up to +50 each after five hits. On a Pulse, that's two bursts. Voltshot gives you the jolt-on-reload, and thanks to the Cursed Thrall trait, those jolt kills cause explosions. Your first bullet literally has Chain Reaction. I've run this on my Fallen Sunstar Warlock with Ionic Traces flying everywhere, and it's a sight to behold. Arrowhead Brake and Ricochet Rounds are standard here; Range masterwork to keep those bolts tight. If you haven't crafted this, you're missing out on the most fun you can have with a Primary in seasonal activities.

PvP-minded Guardians, take note: Oversoul Edict can dethrone Autumn Wind. The roll? Eye of the Storm and Headseeker. This combination was previously exclusive to Disparity, and it makes your duels insanely forgiving. Eye of the Storm increases accuracy as you take damage, so your bullets practically curve into heads. Headseeker boosts precision damage and aim assist on body shots, so even a sloppy burst can lead to a two-burst kill. I also like Keep Away in column three for the passive range boost. Some friends swear by Enlightened Action to fix the low handling, but I value the dueling consistency. Arrowhead Brake again for the recoil direction, Ricochet for stability and range, and a Range masterwork. This gun just feels like cheating in Trials when you're peeking a lane.


Song of Ir Yut: The Add-Melting Machine Gun

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Double Special loadouts, rejoice! Song of Ir Yut is the Arc answer to Commemoration, and it does not disappoint. This 600 RPM Machine Gun excels at clearing adds and majors alike, especially when you throw in the Cursed Thrall perk.

I always chase Reconstruction and Sword Logic for PvE. Reconstruction passively overfills your magazine to double capacity while stowed, so you can pull it out and hose down a room without reloading. Sword Logic buffs your damage on kills—20% after a minor, 35% after a major, and a whopping 50% after a boss or Guardian. Once you ramp up, you're shredding Champions like tissue paper. The Cursed Thrall explosions after a melee kill turn the gun into a Volatile Round simulator, and on an Arc build with things like Spark of Ions, the crowd control is ridiculous. Appended Mag pushes the mag size even higher, and Arrowhead Brake controls the kick. Range masterwork to reach out and touch something.

In the Crucible, Heavy GLs still reign supreme, but Song of Ir Yut has a niche. I run Unrelenting and Elemental Capacitor on my Arc Titan. Unrelenting heals you after a double kill, which is clutch when you're using a Machine Gun as a pseudo-primary. Elemental Capacitor on an Arc subclass gives you 50 handling, taking this gun from sluggish to snappy. You can peek a lane, shred two opponents, and get back to full health. Is it meta? No. Is it hilarious fun in 6v6? Absolutely. Ricochet Rounds for that extra range, and a Range masterwork, and you're set.


Swordbreaker: The Featherweight Slugger

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I'll say it: Swordbreaker is the best Lightweight Shotgun in the game. Its stats are absurd—49 range (highest among Lightweights) and 71 handling (tied with Riiswalker). Plus, it's Strand, so you spawn Tangles on kill. But Lightweight Shotguns have been struggling in PvP since the pellet spread changes. Still, Swordbreaker has tricks up its sleeve.

For PvE, my go-to is Subsistence and Hatchling. Subsistence refills the mag on kills, and Hatchling spawns Threadlings on precision kills or rapid kills. Add Cursed Thrall explosions after a powered melee, and you have an infinite-looping, add-clearing party. I also keep a Demolitionist / One-Two Punch roll for punchy builds. The Cursed Thrall trait makes everything explode, feeding your grenade energy via Demolitionist, letting you toss a grenade to reload, then throw another punch. It's the perfect partner for a Liar's Handshake Hunter or a Strand Titan. For barrels, Smallbore and Assault Mag; Assault Mag ups the rate of fire, which is crucial for One-Two Punch combos.

Now, the PvP roll might surprise you. Lightweight Shotguns still aren't top dogs, but Swordbreaker can hit 100 range with Opening Shot active and 90 handling with Slideshot or Fragile Focus. My crafted roll has Slideshot and Opening Shot, Barrel Shroud, Assault Mag, and a Handling masterwork. Slide into a fight, and your first shot has maximum range and a snappy ADS. Even if you don't one-shot, the cleanup is fast. I've seen people run Threat Detector for a constant handling boost, which is also solid. The real issue is the archetype's inconsistency—if Bungie buffs Lightweights again, this gun will be the undisputed king. Until then, it's my guilty pleasure in Control, but I wouldn't take it into Trials unless I'm feeling spicy.


Word of Crota: The Hand Cannon With Bite

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Finally, the weirdo of the bunch: Word of Crota. A Void 180 RPM Hand Cannon. Precision Hand Cannons have a bad rap in PvE (low damage per shot) and PvP (1.0s TTK). But this gun solves those problems with pure, unadulterated perk power.

In PvE, I worship my Dragonfly and Frenzy roll. Fatebringer can get Firefly, but this is the first Hand Cannon since Trust (Forsaken days!) to pair Dragonfly with a damage perk. Dragonfly causes Void explosions on precision kills, Frenzy gives a 15% damage buff and massive reload/handling after being in combat. With the Cursed Thrall trait, those Dragonfly kills also cause secondary explosions after a melee kill. It's a chain reaction machine. For Void builds, I swap Dragonfly for Repulsor Brace to get constant Overshields, especially with Volatile Rounds. And if you're a Lucky Pants Hunter (I see you), Sword Logic in the fourth column is your best friend. Kill a major or boss with your hand cannon, get a 50% damage buff, and then refresh it by killing adds. Lucky Pants' damage stacks with that? Chef's kiss.

Crucible time. Most people shill Precision Instrument, but it only three-taps up to Tier 2 Resilience for a measly 1.5 seconds. Forget that. I'm here to preach the gospel of Killing Wind and Sword Logic. Get a kill, and for eight seconds you have +20 range and a 20% damage buff. That brings your TTK down to 0.8s with three crits—and the range boost pushes your effective engagement distance to 35+ meters. You basically become a pre-nerf Not Forgotten. Now, is it the sweatiest choice for Trials? Maybe not, because you need a kill first. But in 6v6 or Survival, Word of Crota is a monster. Hammer-Forged Rifling, Accurized Rounds, a Range masterwork, and you're golden. I've popped off with this thing so many times that my clanmates have stopped questioning it.


Wrapping Up

There you have it, Guardians—the best Crota's End weapon rolls in 2026. Whether you're farming red borders from the encounter chests or spending spoils at the final chest, these weapons are worth every bit of effort. Remember, the sandbox is always evolving, so I'd recommend crafting a couple of variations for each. Who knows when Bungie decides to give 360 Autos a 10% damage buff or tighten Lightweight Shotgun spreads?

Now, go forth and make Crota regret the day he was born. And if you see me in the Crucible with a Swordbreaker, just know—I'm probably having way too much fun.