The Dreadnaught's deepest secrets are finally within reach as Destiny 2's Heresy expansion concludes its epic saga. Guardians chasing that sweet Heretic title better prepare for some serious worm hunting – those slimy Ravenous Wormspawn aren't just collectibles, they're your golden ticket to unlocking every Barrow-Dyad upgrade. Forget about clean armor or sanity; we're diving headfirst into Oryx's nightmare playground where tentacles and hive magic reign supreme. Trust me, spending hours crawling through these flesh-pits feels like a twisted theme park ride where the only prize is bragging rights and existential dread. 😂 But hey, that title ain't gonna earn itself!
🔍 Trenchway Zone
Seriously, why do these worms love hanging near Tormentors? First spawn's literally playing peekaboo atop a lantern structure beside the big bad boss. Don't get stomped while grabbing it! After securing worm #1, things get vertical fast. Head inside toward that spicy fire shard corner and scale those warped wall platforms. Feels like parkour in zero-gravity sludge.
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Worm #1: Lantern platform next to Tormentor (no stealth needed, just speed)
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Worm #2: Warped wall climb near fire shard encounter corner (watch for falling hive goo)
💀 Hall of Souls Madness
Middle area? More like mid-air chaos arena! For worm #3, pivot left like your Guardian's life depends on it (it kinda does) and leap to lower platforms. Spot that circular pillar? That's not architecture – that's worm real estate. Fourth one's sneakier; face the exit, then parkour along right-side walls using those pulsating growths as footholds. Pro tip: Miss a jump here and you'll respawn faster than a Cabal dropship crashes.
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Worm #3: Left jump from center → circular pillar (bring a sword for momentum)
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Worm #4: Right wall-run along exit path (those glowing tumors? Best ladders ever)
⚰️ Mausoleum Mayhem
Spawn here and immediately spin 90 degrees right. Jump down? More like plunge into tentacle hell! Follow the slimy appendage wrapped around rocks – your worm prize dangles at the end. Sixth worm requires elevator music energy: Ascend to upper floors hunting for that disgusting orange-pus platform. Yeah, Bungie really went all-in on body horror here.
Short version? If you don't gag slightly, you're not close enough.
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Worm #5: Right turn → tentacle slide descent (gravity optional)
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Worm #6: Upper floor's neon-orange pus platform (hold your nose)
💧 The Founts Frustration
Middle piston area's your landmark. Seventh worm demands a sharp left into an adjacent chamber – hunt for those glowy rectangle lights forming a climbable wall. Eighth one's underground edition: Drop southeast corner, dive into murky tunnels, take a hard left at Lovecraftian nightmares, and voila! Worm chilling like it pays rent.
Worm | Location Tips | Hazard Level |
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#7 | Left room → light-wall climb | Medium |
#8 | Underground → sharp left corner | High (adds!) |
🔪 Hull Breach Finale
Massive sword zone! Ninth worm's trolling Guardians from a hole near the blade's hilt – Grapple or Eager Edge mandatory unless you fancy falling eternally. Tenth worm's easier but humbling: From sword zone, face scarlet structures, leap down, then edge-crawl along battlefield perimeter. It's hiding under floor lips like a shy cockroach.
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Worm #9: Sword blade hole (precise grapple moment)
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Worm #10: Edge crawl under floor (watch for stray grenades)
After collecting all ten? Barrow-Dyad upgrades unlock alongside that glorious Heretic title. Honestly though? This whole hunt screams 'setup' for something bigger. My gut says these worms are dormant hive network nodes – next expansion might turn them into full-blown parasites controlling our gear. Imagine your Ghost getting worm-speech mid-raid! Bungie's playing 4D chess while we're hunting pixels in gunk caves. Whatever comes next? Totally worth the slime trauma.
Final thought: If I never see another tentacle platform again, it'll be too soon. But hey, fashion over function – that title emblem slaps hard in Crucible lobbies. ✨